
On that note, there’s also no track map feature.And you have no idea where you rank against the field. That ability seems kind of important, doesn’t it? The game keeps track of your 10 fastest lap times in a given practice, but unless you have a great memory, you don’t know what lap those times came on. There is no leaderboard feature within the game to check your lap times against the computer cars’ while you’re practicing. Why? Because there’s no way for you to tell how fast the computer cars are going outside of what you see on the track. Choosing your necessary level of difficulty is a lot harder than it should be.And if you clip the apron in any fashion, your car is going to bobble or spin. I could do a decent job on the high side in the corners, but you don’t have too much room if you’re attempting a pass on the inside. Maybe this says more about my driving style than anything, but I found it impossible to pass cars on the inside when I found the right difficulty setting.And it’ll be a half second before he says “clear” as well. You’ll see a car to the inside of you long before your spotter will tell you there’s a car underneath you. The spotter is so delayed that it’s almost useless. After I took the green flag, my spotter finally said “crash in turn 2.” After choosing not to pit I cycled to the restart. I stopped behind it and waited for the caution to come out. One of the accidents at Texas happened in turn 2.It’s also at times not apparent which computer cars are damaged after an accident either. You’ll see on the on-screen graphic that your car is damaged but you can’t always see it visually. One crash happened when I slowed down for Kyle Larson’s car grazing the wall in the tri-oval in front of me and I got piled into by about 10 computer cars behind me.ĭamage in the accidents is very hit-and-miss. Texas was the only place I saw the computer cars crash into each other and it happened a lot. I wouldn’t be pinching the car below me and somehow I’d get pushed into the wall at random for no apparent reason why the computer car goes on its merry way. I experienced this more than once while attempting to pass cars at Kansas. More often than not you’ll simply bump draft the car through the corner as the car in front of you is still somehow planted to the track.ĪI cars will also inexplicably slam into you while you’re racing them for position.
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If you want to bump a driver in front of you out of the way (like Joey Logano did to Matt Kenseth at Kansas in 2015), good luck. When in simulation mode, the slightest side contact initiated from an AI car can make you lose control. Simulation mode also offers a supposedly more real racing experience. Wanting a fairly real experience, we chose simulation, which allows you to make setup changes to your car.
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You cannot simply pick the game up at race at any Sprint Cup Series track you want. Before you even get to the gameplay, it’s pretty obvious this title was rushed and/or lacked a lot of detail work.Through my first few hours playing the game my expectations haven’t even come close to being met and that optimism certainly looks unfounded. Given the awfulness of recent NASCAR games, my expectations were low and my optimism was high. I’ll be blunt I wasn’t expecting greatness from this game.
