
There are few instances where I need her to help boost me up on a platform or try to pry wood off of a hole in the wall blocking our exit, but for the most part she's there as window dressing. When it comes to the added element of another friendly NPC to help you, I didn't find Six all that helpful. A grotesque monster lurks within the Hospital's basement, and I do not look forward to getting a better look at it in the final game. I thought that my demo would end here, but it still had a little surprise in store to tease what's to come. Making my way through these enemies, all the while crawling through small vents and climbing miscellaneous objects to escape, I managed to get the two batteries I needed to power up the elevator at the beginning.

During these sections I tended not to overthink anything and just went for my old tried and true method: run as fast as I can screaming.Ī grotesque monster lurks within the Hospital's basement. Only by shining a flashlight on them would they freeze in place, but this is difficult to do with one flashlight and a handful of mannequins rushing you from all angles. While motionless mannequins can be seen nearly everywhere, several of these come to life once you get too close. A few swings of this and the hand crumpled up like a dead spider.Īs I would come to find out, the hands chasing me were the least of my worries. This hand eventually chased me until I was able to find a hammer. Once this thing gets you, it's game over, and have to restart from the last checkpoint. It scuttled across the floor and would stand up on the base of the palm and hike up its two front fingers, almost like a tarantula flashing its fangs in defense. When I say this thing was quick, I'm not kidding. My first taste of a real enemy came in the form of a severed hand that detached itself from a mannequin. What Little Nightmares is supposed to focus on is the dreadful atmosphere, and it nailed that in spades. The platforming was not a shining star of the demo, but that's OK. Wandering through another room with mannequins and hanging limbs, I performed some simple platforming that amounted to moving and jumping over boxes. You immediately get hit with the "insane asylum" vibes here. That's always a good start where nothing could possibly go wrong.

From this foyer I can see that I need to power up an elevator, but in order to do so I need to venture deeper into the building.

I awaken in a dimly lit room, I don't know where I am, and there's creepy dismembered mannequins lying around - just the usual. My demo started out much like you'd expect it to. The hanging man in the first game, the chair under him, and the door he's hanging in front of is almost a picture-perfect view of the last scene of Mono sitting in a chair as the Thin Man in the second game.Little Nightmares 2 is all about atmosphere If that's not enough, more observant players might have noticed that one of the first scenes in the original – one that caught the attention of everyone – can be directly connected with the end of the second game. Also, the raging hunger in Six appears only in the secret ending of the second game, therefore fans believe that this is where her chronic hunger sets in.Īnother detail in the second game is the boxes and ads in the second game, implying that the boat is not yet on the water. She only finds the yellow coat later in Little Nightmares 2, hinting, that chronologically it takes place before The Maw. Regarding the characters in the second game, Six is way less self-confident and independent in the second game, and what's more important: she's not wearing her coat. This can either mean that players can connect the dots by recognizing a prequel, or it can mean that it contains flashbacks and easter eggs from the first game, but players can't be sure. One major question the creators didn't address is: is Little Nightmares 2 a prequel? The only hint Tarsier Studios provided came from the senior narrative designer of the game: "What you learn in Little Nightmares 2 will indirectly explain to you.what kind of a world can create something so terrible." (Referring to The Maw).
